ROLLER LOOP

OVERVIEW

Rollerloop.

It’s a racing game on PS5 that mixes Trackmania and Portal. The goal is simple: be as fast as possible. To do that, you can place a ‘backdoor’ and roll back to its position while keeping your speed and orientation.

My roles.

• Game Designer

• 3C System Designer

• Level Designer

Our intention.

It’s a fast-paced game with deep yet accessible 3Cs and a unique mechanic, where every aspect blends seamlessly to create the most immersive racing experience possible.

Unique Selling Point

The ROLLBACK is the game’s core feature, adding both complexity and freedom to the gameplay.

How the ROLLBACK works ?

First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.

Rollback = freedom

The game emphasizes player expressiveness by adding a deep layer of freedom to movement. By placing the backdoor wherever you want, you can discover countless ways to save time.

My Work

I've had mainly 2 roles on this production : 3C Designer and Level Designer.

I've had mainly 2 roles on this production : 3C Designer and Level Designer.

.3C Design

A character that sets Roller Loop apart from other racing games. By combining the fantasy of high-speed racing with the street freestyle roller aesthetic, the character embodies both speed and flow.
Check the document here.

.Level Design

A tutorial that engages the player while giving them time to understand every mechanic of the character. While having fun and learning, they can test the limits of their abilities to be ready for Level 1.
Check the document here.

To conclude
RollerLoop is the longest and most polished project I’ve worked on so far!
I learned a lot about 3C design and level design in a racing game, one of my favorite type of games.

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