ABOUT ME


ME.
I’m a french game designer driven by dynamism in every form. Active and curious, I’m a drummer in a band and an avid climber. I love taking on challenges, whether in games, music, or sports.
MY WORK.
I really enjoy being hands-on and technical. I love designing and prototyping features, then fine-tuning them directly in the engine. I also have a strong interest in the 3Cs.
I'm driven by the pursuit of dynamic and innovative ways to experience games.
DYNAMISM
Dynamism drives my entire life. From my first experiences in sports to my work today, it’s something that deeply resonates with me and fuels every action I take. I find dynamism in art, in sport and in virtual worlds.
For me, dynamism isn’t about doing things fast or recklessly. It’s not just about velocity.
It’s about motion in all its forms; the sense of flow, evolution, and energy that gives life to everything we create.
My definition of dynamism.
Dynamism is the quality of being full of action and constant evolution; a sense of energy that keeps the player active and immersed. It makes the game world feel alive and in motion, continuously engaging the player through movement, change, and responsiveness.
SKILLS
GAME DESIGN
Detailed Documentation
FTUE & Tutorials
Balancing
Systems
LEVEL DESIGN
2D Layout/Paper LD
Documentation
Rational Level Design
Blocking in-engine
PROTOTYPING
UE 4/5 : Blueprints
Unity : Visual Scripting
Figma : UI/UX
3Cs SYSTEMS
Dynamic and innovative character abilities
Intuitive and responsive controls
TOOLS
Notion

Unity

Unreal

NOTION
Notion is my central workspace where I capture, organize, and refine ideas, documents, and notes. It also serves as the digital home for my notebook scribbles, making it the hub of my creativity and productivity.
UNREAL & UNITY
I’ve mainly worked with Unity and Unreal, with strong expertise in both engines. I enjoy rapid prototyping through Blueprints or Visual Scripting, and rely on Cubegrid and ProBuilder to create clear blockouts and functional testing gyms.
MY EXPERIENCE
Tech Designer, Undead Battery
Sep 2024 – May 2025
Designing multiplayer game modes.
Designing competitive Levels for FPV drone racing. From the layout to the time chart in engine, I create fun and competitive levels.
Game Designer, Artimus
Oct 2022 – Mar 2023
Created escape rooms in collaboration with the movie industry.
Designed puzzles and developed detailed puzzle documentation.
HOBBIES
Sport.
Right now, I’m doing bouldering.
I’ve practiced many different sports (parkour, badminton, American football, squash) and all of them have helped me better understand my body in space. They’ve also taught me a lot mentally; about focus, persistence, and adapting to challenges.
Music.
I’m a drummer in a band called Orange Orange. We play alternative indie rock, and we’ve already done several concerts. Right now, we’re composing our first songs to release music online!


Playing in a band naturally involves a lot of rehearsals before concerts. That’s why, on the side, I also mix music. When I mix, I only improvise; adapting in the moment to the energy of the crowd. I play electronic music ranging from house to techno.








