
ROLLER LOOP : LD
DEFINING 4 TYPES OF CHALLENGES
Major.
Calibration
Timing
Minor.
Precision
Reflex
Gameplay Elements

Ghostwall
First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.
Slopes
First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.


Obstacles
First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.
Checkpoints
First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.


Boost plates
First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.
Rails
The game emphasizes player expressiveness by adding a deep layer of freedom to movement. By placing the backdoor wherever you want, you can discover countless ways to save time.

RA System & Gym



Onboarding Plan

Mental Load

Tutorial Layouts

1st iteration
This was the first iteration of the tutorial’s layout. This layout doesn’t fit one of the game’s three pillars: flow.
That’s why I instantly made the second one.
2nd iteration
After combining all the situations and running some playtests, I found out that players don’t really understand the last portion of the level — the rollback part.


Final iteration
This final iteration make the player performs the last part of the level twice. One with the ghost wall and the second one without.


