ROLLER LOOP : LD

DEFINING 4 TYPES OF CHALLENGES

Major.

  • Calibration

  • Timing

Minor.

  • Precision

  • Reflex

Gameplay Elements

Ghostwall

First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.

Slopes

First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.

Obstacles

First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.

Checkpoints

First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.

Boost plates

First, you place a BACKDOOR to set your ROLLBACK point. At any moment, you can ROLLBACK to that position while keeping your speed and orientation.

Rails

The game emphasizes player expressiveness by adding a deep layer of freedom to movement. By placing the backdoor wherever you want, you can discover countless ways to save time.

RA System & Gym

We used the RA system and pimped it to test the slopes and the physic system.

We used the RA system and pimped it to test the slopes and the physic system.

We used the RA system and pimped it to test the slopes and the physic system.

We used the RA system and pimped it to test the slopes and the physic system.

Onboarding Plan

We used the RA system and pimped it to test the slopes and the physic system.

We used the RA system and pimped it to test the slopes and the physic system.

Mental Load

We used the RA system and pimped it to test the slopes and the physic system.

We used the RA system and pimped it to test the slopes and the physic system.

Tutorial Layouts

1st iteration

This was the first iteration of the tutorial’s layout. This layout doesn’t fit one of the game’s three pillars: flow.
That’s why I instantly made the second one.

2nd iteration

After combining all the situations and running some playtests, I found out that players don’t really understand the last portion of the level — the rollback part.

Final iteration

This final iteration make the player performs the last part of the level twice. One with the ghost wall and the second one without.

Final Result

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