LD : GUIDANCE FOCUS

OVERVIEW

Intention.

I aim to create a level that plays with precision and observation skills through challenging gameplay. I wanted to create a clear objectif wich leads the player to be curious.

SYNOPSIS

A young adventurer, lost in the Arabian desert and running out of supplies, must seek shelter to survive a sandstorm. However, it's after the storm that he will stumble upon a mysterious tower right in the middle of the desert. The only solution to survive may be in the tower, but watch out this tower can hide something.

REFERENCES

This level will take place in a 3D Adventure, using Advanced Locomotion System.

The Character can : Move, Jump & Climb

GUIDANCE SYSTEM

LAYOUT

STEP BY STEP

The vista of the level. The aim is to show the goal of the player.

Show the right entrance.
Show the door before the key.

First challenge, if the player feels he can easily climb near to this position

First Crouch, and easy jump challenge

Easy view to emphasize the big rock wich draw player intention, this rock is teasing the secret he can found after

Roots giving the path to the player
The ladder on the right is broken

Last room with a lot of space wich The broken stairs help the player to understand how to reach the top Windows help the player with short objective.

When the player reaches the top, he sees a big building which is his next destination.

Create a free website with Framer, the website builder loved by startups, designers and agencies.